Replace line 267 with: float distAngleWeight = ((distance * 1.0f) * (2.1f - viewVector.z)) / 16.0 ħ. Then go to line 269 and replace the line with: step *= 0.2f Ħ. (I tried many variables, and 0.4f seems to be the best one if you're trying to match the screenshots posted by Realistico's author.)ĥ. Replace it with the following one: float parallaxDepth = 0.4f At line 250, you will see the following code: float parallaxDepth = 2.0f Open "SEUS 11 Custom > shaders > gbuffers_terrain.fsh" and go to line 250.Ĥ. Extract the "shaders" folder from "SEUS-v11.0.zip" into a new folder named "SEUS 11 Custom" (or whatever you want) located in the "shaderpacks" folder.ģ. From my experience, SEUS 11 has the most balanced and clean looking shaders, and with a little bit of file editing and configuration, Realistico can look incredibly good with it.Ģ.
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